Use the above game to generate interaction in a class setting. Students collectively form an LLM and have fun seeing the final sentence that gets produced. I call this game “LLM Telephone” based on the classic game of telephone. I suggest downloading the file LLM_Telephone_Game_Sheet and handing out printed copies. However, this game could be adapted to a virtual setting.
The nice thing about passing papers in the classroom is that you can have several sheets circulating in a quite room, so when the final sentence is read allowed it comes as a surprise to most people.
If you’d like to have a handout to follow the game with a more technical explanation, you can use this two-page PDF:
The game relies on a player presenting two tokens of which the next player can select their favorite. Participants should be bound by the rules of grammar and logic when making their selection and presenting two tokens to the next player.
This game works as a fun ice breaker for any type of class that touches on the topic of artificial intelligence. It is suitable for many ages and academic disciplines.
This is a clever and low-sweat way to convey something of the mechanism of LLM’s.
For readers here who are too lazy to download the full sheet with its explanatory instructions, here are two snips from it:
“LLMs work by predicting the next word (or “token”) based on everything before it. In the game, you do the same thing—read the sentence so far, then decide what should come next.”
and
“By offering two choices, the game shows that there’s never just one “right” next word. LLMs generate probability distributions over thousands of possible tokens—the two options represent top candidates.”
LikeLike