[Not] Choosing Rationally

I’ve written previously on game theory, about the generality of Pure Strategy Nash Equilibria (PSNE), and the drawbacks of Sub-Game Perfect Nash Equilibria (SGPE). In this post I have another limitation for SGPE.


First, some definitions:
PSNE: “No player can change one of their strategies and improve their payoff, given the strategies of all other players.”
Subgame: “A subset of any extensive-form game that includes an initial node (which doesn’t share an information set with other nodes) and all its successor nodes.”
Subgame Equilibrium (SGE): “The PSNE of the Subgame”
SGPE: “The set of PSNE that are also SGE”


Clearly, there is nothing inconsistent about the above definitions. The reason that SGPE emerged was because some PSNE assert that a player would be willing to choose strategies that do not maximize conditional payoffs in subgames that are off of the equilibrium path. So, people often characterize the SGPE as a player ‘being rational each step of the way in each subgame’.

But, there is a problem. “Each step of the way” and “in each subgame” are not the same thing. Each step of the way implies that a player is rational at each decision – ie, at each information set. But, not every information set is a subgame! So, a SGPE can include rationality at each SGE while also permitting some irrationality at individual information sets. Since economists like to identify the bounds of their claims, let me emphasize the word can. In order to be correct, I need only identify one case in which the claim is true.


Here is that case:

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The Imperfection of Subgame Perfection

I’ve written previously about Pure Strategy Nash Equilibria (PSNE). They are the set of strategies that players can adopt in equilibrium – with no incentive to change their strategy. Students have an intuition that PSNE aren’t great because some outcomes that they identify depend on players making silly decisions in the past. In jargon, we can say that some PSNE depend on players choosing irrationally in a subgame while still reaching a PSNE.

See the extensive form game (below right). There are two players, each with two strategies per information set, and player two has two information sets. All PSNE will include a strategy for each information set. We can present the same game in normal form in order to make it easier to identify the PSNE (below left).

Player 1 (P1) can choose the row (B or C) and Player 2 (P2) can choose the column. Importantly, whether P1 might want to change his mind depends on P2’s strategy at the decision node in the alternative information set. Therefore, P2 must have two strategies, one per information set.

The four PSNE strategies and payoffs are underlined in the above table and they are noted in red on the below extensive form games. Again, the logic of PSNE states that no player can improve their payoff by changing only their own strategy, given the opposing player’s strategy. After all, a player can control their own strategy, but not that of their opponent. For example, note PSNE II. In the left subgame, P2 chooses M. His payoff would be unchanged if he changed his strategy, given the strategy of P1.

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